NOTAS DETALHADAS SOBRE THE FIRST BERSERKER: KHAZAN

Notas detalhadas sobre The First Berserker: Khazan

Notas detalhadas sobre The First Berserker: Khazan

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It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.

Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.

As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.

Ao dominar as armas e habilidades versáteis por Khazan, ESTES jogadores podem personalizar efetivamente suas táticas para conquistar diversos MODELOS por chefes e navegar por cenários por combate variados.

Outra coisa que também incomoda muito é o fato do progresso em atalhos dentro Destes mapas não ficar salvo permanentemente pelo game, quando comecei a fazer backtracking nos mapas anteriores para pegar ESTES colecionáveis da platina, me deparei utilizando todos ESTES atalhos qual eu tinha Espontâneo, completamente fechados.

Também igualmente similarmente identicamente conjuntamente temos personagens demasiado bem escritos qual acompanham este protagonista em a jornada e de que agregam demasiado bem de modo a este conteúdo da história.

General Khazan is a little like Guts, The First Berserker: Khazan actually—at least in the fact that he says very little—and this is a revenge story after all. It's got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter Online fans, but Khazan is too damn flat and unexpressive as a protagonist for me.

Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?

It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.

Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.

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" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.

Esses problemas de balanceamento impactaram bem negativamente na minha gameplay, felizmente são coisas simples do se resolver com um patch futuramente, contudo fica cá este aviso do de que certas partes do game não parecem justas usando este jogador.

Acompanho anime desde criancinha e é um sonho realizado trabalhar usando duas DE superiores paixões da minha vida.

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